Pro Deer 8K - 3d animated Modelo 3D

- Formatos disponíveis: Alembic: abc 58.08 MB
Tornar: StandardAutodesk FBX: fbx 1.81 MB
Tornar: Standard3DS MAX: max 141.59 MB
Tornar: StandardWavefront OBJ: obj 607.24 kb
Tornar: Standard
- Polígonos:22000
- Vértices:21451
- Animados:
- Textura:
- Equipados:
- Materiais:
- Low-poly:No
- Coleção:No
- Mapeamento UVW:
- Plugins Utilizados:No
- Pronto para impressão:No
- Scan 3D:No
- Conteúdo adulto:No
- PBR:No
- Treinamento de IA:No
- Geometria:Subdiv
- UVs não embalados:Non-overlapping
- Visualizações:576
- Data: 2024-12-15
- ID do Item:546031
- Avaliação:
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Realistic sika deer 3d model.
Ready to render with default scanline renderer and created in 3ds max 2020.
2017 version included.
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FEATURES :
- 1200 animation frames including charging, running, walking, jumping, grassing and more.
(render quality in animations is not the best due to faster render settings)
- Good geometry based on Polygonal tri and quads.
- Unit system set to metric.
- All objects named.
- Layer management.
- No post work on render previews.
- Model is ready for mesh subdivision.
- 1 or 2 smoothing subdivisions is more advised.
- Includes body, tongue, teeth, eyes and rig.
- 3d Fur applied.
- No any extra plugin needed to open this scene.
- 3DS MAX 2017 or higher is required to render.
(videos don´t show all the frames of the animation)
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FILE FORMATS :
.Max 2020, 2017 (animated)
.Fbx (animated)
.Obj (with .mtl file - not animated).
.ABC (animated)
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TEXTURES FORMATS AND RESOLUTION :
5 Large resolution textures (main color map texture is .tga) :
Color Map (body) - veada_color_over : 8192 x 8192 px
Color Map (lower gums and teeth) - jaw a: 1600 x 1600 px
Color Map (upper gums and teeth) - mouth: 1600 x 1600 px
Color Map (eyes) - olho ai a: 500 x 500 px
Normal map - veada_normal: 8192 x 8192 px
eye reflection map - refl_2 : 3286 x 1643 px
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RIGGING NOTES :
Bone skeletal system with controllers.
Spline IK solver for spine, neck and tail, providing nice animation experience.
Only Obj file has no rig or animation.
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POLYCOUNTS :
*.Max, .fbx, .obj, abc:
(Total - without rig)
body, eyes, tongue, gums and teeth: 22000 faces, 21451 vertices (in low res poly)
MORE NOTES:
Low levels of bump and normal map are recommended.
ABC (alembic), OBJ and fbx formats are in low poly, but a quick turbo or mesh smoothing modifier and it becomes high poly detailed
(Model is modeled to be ready for mesh subdivision).
You should use the maps in max folder for fbx, obj and abc.
FBX, MAX and ABC files are animated, and obj is not.
ABC opens very well in Blender with all the animations, but it lacks a rig; the rigged FBX gets kind of crazy.
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deer goat sheep animal animals herbivore herbivor omnivore omnivor mammal max model animated animation forest attack fbx boar land bear
----------------------------------------Virtual Creator and creature----------------------------------------
Pronto para impressão: NãoSe precisar de um formato diferente, por favor abra um novo Support Ticket e solicite isso. Podemos converter modelos 3D para: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Não convertemos cenas 3D e formatos como .step, .iges, .stp, .sldprt.!